it looks like space engineers soo fucking good job really now i can play my dream game
A downloadable game for Windows
If you liked this game, you can support me!
Imp: Tutorial are available on http://antariks.com/tutorials/
Antarix is a sandbox survival space simulator game with base building features and mission system. Build bases, defend them from hostiles. Fight aliens, explore, conquer and trade in a large universe with many star systems.
Game is in pre alpha active development, if you can donate some to us will help us in development.
What pre alpha contains
Final specs are big and we are working hard to complete all those. Right now we have completed a survival chapter (which is like a single mission), it has following features included -
Extensive base building - you can build bases with lots of blocks for design purpose and lots of block providing the power and lighting. Defense blocks are provided for PvE purposes.
Mission system - however mission system is in very early stages, you are given vectors to follow to understand the game, later when it will mature mission systems will have RPG like animations and characters along with many alien races with their own agenda.
Resource Gathering - there are lots of resources to find on every island and even under water.
Large Planet - almost 20 sq km of planet to discover and collect resources from, survival chapter is set on a water planet, but water is not empty there are lots of resources there too along with animals in water. Do hunt them.
Scavenging - there are lots of empty bases on the planet, dismantle them to collect resources.
Hunting - you can find land animals or water animals and hunt them using guns you get or fabricate.
Following are the complete features of the game that will be implemented as the development will progress -->
There are many block building games out there, our idea is to make a system where these building blocks can be used to craft missions from server side (dev made or player made) and can be shared with the players. Using blocks free us from developing a huge number of hand crafted assets, buildings, bases etc as everything can be built from these blocks only.
We are working on a dynamic and scalable modular mission system for some time now. Hoping to get it working for some part during early access. Main core of this is a script based editor where devs can make a level, Navpoints, story text, quest givers all inside the editor and can easily play that inside the game, then the editor generates a code that can be saved on server to be available as a mission that can be assigned from a sector space station or some other asteroid base to complete and get lot of fun out of it. Missions will be of three types -
Single player missions - these are simple types of missions like assassination, resource gathering and bounty collection, helping a squad to win on a mission etc. these missions are done to collect in game currency and experience.
Community missions - these missions will look like single player missions but will be difficult and will require some strategy and preparation to complete. And when you will win such a mission it will be counted a single win but mission will not be marked complete, when lots of players will complete such a mission then after a certain number of wins that mission will be marked completed and everyone who played the mission and won will get the rewards. You have to go to community manager on any space station to collect those rewards. Example of a community mission
There is a bug infestation on a moon. You went there and completed the mission by killing some bugs. It completes the mission for you but bug are not going to leave that easy, however if 100 players did same mission bugs will feel the heat them and leave that moon, removing bug infestation from there. However if mission is failed that moon will always be infested unless a new mission later is added to remove them.
Multiplayer Mission - multiplayer is not yet planned but we have that in docs for sure, if we will get support, multiplayer will be completed and then multiplayer missions will be available where a player can accept a mission and invite your friends to complete this mission with your friends as for a single player these type of missions are not easy to complete.
In antarix, space is divided in sectors, each sector having structure similar to a solar system, with one or more star in center and planets and moons in orbits. There can be space stations, asteroid stations and even bases made by other players in a sector. Community builds like trading hubs or warp gates can be present too. Lot of stories and things are hidden in each sector, mostly in form of artifacts, each having its own story. there will be no mention of such things, will mostly be like easter eggs. each having its own rewards.
Players can travel to all of those locations using their Ships. They can have ships either bought from the sector market using the earned in game currency, or build one of their own using building blocks. Player build ships and bases can be shared directly from in-game or can be sold on the market to earn lots of currency, if you ship build is amazing it can even be auctioned in a sector auction.
Solar systems are hand crafted from the server side to provide story to the missions/campaign available by the mission system. Players will be provided a option to submit mission stories and selected stories will be made as game missions. Having handcrafted solar systems gives easy access to locations to craft stories from.
Antarix universe is made up of many sectors that are dynamic, it's not hard coded in game, so planets can be harvested fully, terraformed or fully destroyed with large weapons that can be created by empires/factions only. Divided in sectors, each sector is a solar system in itself. Its persistent that means whatever changes you make to the universe like make a base somewhere, this base can be seen and visited by other players, in the later releases of the game other players can also loot your bases if they want, so you have to also defend those, even if you are not playing your bases remain there. Same goes for ships, if you don't park your ship to safety it's basically a sitting duck when you leave them in open, It's recommended to make a base somewhere on a planet and park your ships, vehicles there.
Players can land on any planet / moon / asteroid. Planets have their own characteristics ( type, gravity, atmosphere, surface, vegetation and resources).
You can harvest lot of resources, hunt animals, raid alien bases (in future versions raid player bases too) and sell them in space stations to earn in game currency.
Land vehicles are also available to explore and extract/carry large mining operations.
Mining for resources is integral part of game economy. Miner is not a separate job because almost every role player can do it, all you require is equipments to do mining, than you can do it either in asteroids, or inside planets, planetoids, planet moons etc. mining is not just going somewhere and start digging, it's more of a research based work. so here your community might come handy, you can share information of research with players you want so that you can mine together and grow as community. Planets have different resources, some sectors might have planets that contain very lucrative resource and you can share that information with your faction to get strong together. As the game progresses resources will go scarce and get hostile to harvest, so you have to venture out far in the sectors or jump to another sector to get more resources.
Building and construction
Build large bases uses a simple block building system. Most of the base structures can be fabricated in a fabricator provided early in the game. And exotic blocks can be bought from the sector market. Bases can be built to capture entire planets (how owning/capturing a planet will be done is still in planning phase)
Land Vehicle building - You can build your own land vehicles using provided blocks, add your engine, tyres and let it run on the planets.
Water Vehicles building - you can build your own water vehicles, boats, even bigger ships that can hold other ships.
Build Space Ships - you can build your own spaceships too, small ship to large ships.
Bases can be shared from inside the game itself and can be downloaded by other players to use for themselves or can be utilized to craft future missions.
Hunting & Farming
Hunting is simple, shoot any animal you see and loot. Farming system is still being developed and will be available with the early access version. Where you can grow different type of plants. Finding plants seeds is the real deal. Some plants are so rare and exotic you might have to jump several sectors before acquiring one of it.
Experience and Ranking
Most of the things you do provide you experience points, that decide your ranking in the game. In mission system, your experience will decide your level and some missions will not be available to you unless you get that shiny new level.
Player Vs Player
We are planning to have player vs player combat close to beta version, in that scenario players can see bases made by other players and cannot make a base in the range of 200 meters of other player base, having you to combat for space. Because of lots of players are playing on a planet than space will be a problem, and you have to destroy any player base to make in that 200 meters of area. However once a player has bought a planet or conquered it. Then owners bases cannot be destroyed. Players have to pay a certain rent charges to create their bases or fight regularly with the planets droids army that always try to assert the power of planets owner.
When the End Comes
Game will have a server cycle, so you keep playing build yourself and when the cycle ends some great story event will occur, and all hell will lose. All you have to do is survive the event and see if you can stand a winner or wither in the war.
Still in planning phase. However as per now we are thinking to factions decide on weapons and ship types and factions dominating certain sectors, driving players to play defensive in sectors that are dominated by enemies and also will generate rivalry between players.
Planned in future.
Click download now to get access to the following files:
Log in with your itch.io account to leave a comment.
checking download from here, will message you here itself when checked.
hi, we have tested the game build here, it has no problems, check details here:
if you are having a CRC check failed on one file warning, ignore it.
is there a creative mode and is this a 32-bit?
game build is both 32 bit and 64 bit. so it will work on 32 bit i think. all systems we had were all 64 bit. and no its not creative mode, you have to work hard to get things done, however death is not punishing means you die and instantly spawn in same place with package dropping on same place. so you can basically keep dying and playing :)
please make a creative mode so i will rate this game and make me happy
thank you and give me a link to go to your steam game to vote